Advanced Real-Time Production (11650.2)
Available teaching periods | Delivery mode | Location |
---|---|---|
View teaching periods | On-campus |
South Bank, QLD |
EFTSL | Credit points | Faculty |
0.125 | 3 | Faculty Of Arts And Design |
Discipline | Study level | HECS Bands |
School Of Design And The Built Environment | Level 3 - Undergraduate Advanced Unit | Band 2 2021 (Commenced After 1 Jan 2021) Band 3 2021 (Commenced Before 1 Jan 2021) |
Learning outcomes
On successful completion of this unit, students will be able to:1. Apply appropriate production methodologies in the construction and assembly of real time 3D projects;
2. Prepare 3D assets, animation and environment effects for use in real time projects;
3. Create advanced texturing, lighting and virtual camera solutions for real time environments;
4. Construct a project that demonstrates appropriate application of advanced real time environment creation techniques; and
5. Implement and describe an effective real time production pipeline.
Graduate attributes
1. ºÚÁϳԹÏÍø graduates are professional - communicate effectively1. ºÚÁϳԹÏÍø graduates are professional - use creativity, critical thinking, analysis and research skills to solve theoretical and real-world problems
1. ºÚÁϳԹÏÍø graduates are professional - display initiative and drive, and use their organisation skills to plan and manage their workload
1. ºÚÁϳԹÏÍø graduates are professional - take pride in their professional and personal integrity
2. ºÚÁϳԹÏÍø graduates are global citizens - think globally about issues in their profession
2. ºÚÁϳԹÏÍø graduates are global citizens - make creative use of technology in their learning and professional lives
3. ºÚÁϳԹÏÍø graduates are lifelong learners - reflect on their own practice, updating and adapting their knowledge and skills for continual professional and academic development
3. ºÚÁϳԹÏÍø graduates are lifelong learners - be self-aware
3. ºÚÁϳԹÏÍø graduates are lifelong learners - adapt to complexity, ambiguity and change by being flexible and keen to engage with new ideas
3. ºÚÁϳԹÏÍø graduates are lifelong learners - evaluate and adopt new technology
Prerequisites
None.Corequisites
11687 Virtual EnvironmentsIncompatible units
None.Equivalent units
9747 Advanced Real-Time ProductionAssumed knowledge
None.Year | Location | Teaching period | Teaching start date | Delivery mode | Unit convener |
---|---|---|---|---|---|
2024 | South Bank, QLD | Semester 1 | 05 February 2024 | On-campus | Mrs Ola Pak |
Required texts
- Novak, J. (2007). Game Development Essentials: An Introduction (2nd Edition). Thomson Delmar/Cengage.
- Ahearn L. (2008). 3D Game Environments, Create Professional 3D Game Worlds. Focal Press.
- Edge Staff. (2008). A Brief History of 3D, October 26 2008. http://www.edge-online.com
- Akenine-Möller, T., Haines, E., Hoffman, N., (2008). Real-Time Rendering 3rd Edition. A. K. Peters, Ltd., Natick, MA, USA.
- Kerlow, I.V., (2009). The art of 3D computer animation and effects. John Wiley & Sons
- Omernick, M. (2004). Creating the Art of the Game. New Riders.
Students must apply academic integrity in their learning and research activities at ºÚÁϳԹÏÍø. This includes submitting authentic and original work for assessments and properly acknowledging any sources used.
Academic integrity involves the ethical, honest and responsible use, creation and sharing of information. It is critical to the quality of higher education. Our academic integrity values are honesty, trust, fairness, respect, responsibility and courage.
ºÚÁϳԹÏÍø students have to complete the annually to learn about academic integrity and to understand the consequences of academic integrity breaches (or academic misconduct).
ºÚÁϳԹÏÍø uses various strategies and systems, including detection software, to identify potential breaches of academic integrity. Suspected breaches may be investigated, and action can be taken when misconduct is found to have occurred.
Information is provided in the Academic Integrity Policy, Academic Integrity Procedure, and University of Canberra (Student Conduct) Rules 2023. For further advice, visit Study Skills.
Participation requirements
Students should endeavour to maintain at least 80% attendance for all lectures and tutorials, whether they are virtual or face-to-face. Attendance below 80% may adversely affect your ability to complete the unit at a satisfactory level.
Students who attend campus for class or other purposes must play their part in keeping our campus and community safe by following these basic guidelines to reduce the risk of COVID-19 transmission:
- Practise good hand hygiene, washing hands regularly;
- If you do happen to cough or sneeze, please do so into the crook of your elbow, dispose of tissues immediately and wash hands immediately
- Practise effective physical distancing;
- Follow all directions of teaching and other ºÚÁϳԹÏÍø staff regarding safety measures;
- Stay off campus if you are unwell and get tested according to , and
- Follow University communications about campus arrangements /coronavirus-advice
Required IT skills
We have not set a pre-requisite for this unit, as we recognise that many students gain basic 3D skills outside of formal classes. However, this unit assumes you will have developed competencies in basic polygonal modelling techniques, and can construct basic 3D models using typical 3D construction techniques (commensurate with having completed the unit 3D animation, for example)
Work placement, internships or practicums
Not Applicable